Fire For Effect
Fire For Effect
I have been trying to get started on this one for some time now. Who knows if I ever will. The basic idea is you are a WWI artillery commander and you need to destroy waves of incoming troops. As you kill them they will give you power ups that give you extra guns, new types of ammo etc. A big part of the game will be making use of secondary explosions. When you destroy enemies they will explode in different ways. A tank will blow shrapnel and cook off rounds. A flame thrower will shoot burning fuel everywhere. A smart player will be able to time these secondary explosions to cause maximum damage.
Platforms
I still need to decide what to write this bugger in. My options are:
Flash
Pros:
- Quick and easy
- Available to most browsers
Cons:
- No true 3D
- Limited effects
- Not portable
Java
Pros:
- OS 3D engines. (Java Monkey Engine)
- Available to some browsers (with the right java setup)
- Portable
- OS Physics (Ballistics) library
Cons:
- More complicated
- Longer dev time
- Possible more setup for players
XNA (MS C#)
Pros:
- Maybe quicker than Java
- Can play on XBOX
- Fast executable
Cons:
- Not Open Source
- Only playable on Vista and XBOX360
- Complicated
Python
Pros:
- Fast development time
- OS Physics libraries
- OS 3D Engine (Panda3d)
- Portable
Cons:
- Not playable in browser
- May requires python installation (look into compiled python)
- May be slow
C++
Pros:
- OS Physics libraries
- OS 3D Engine (Ogre3d)
- Very fast
Cons:
- Slowest Dev Time
- Portable but may neet tweaks for each OS
- Not playable in browser